Framestore appoints Marc-André Larose as Studio Manager to its Immersive Department

Framestore is pleased to announce that Marc-André Larose has been appointed Studio Manager of the Immersive department in Montreal.

Marc-André’s management skills and extensive knowledge of the gaming industry have been honed over several years in the gaming industry at studios including Hibernum, Eidos Montreal and EA Mobile. Having joined Framestore in 2017 as Senior Producer, Marc-André has made a huge impact both locally and across Framestore’s global offices. He is currently producing an exciting array of international projects for location-based themed entertainment.

It’s a privilege to be taking on this new role and I‘m looking forward to maintaining the team’s drive for top quality products and collaborating with the studio’s award-winning film division

Marc-André Larose

In addition to his great experience in the world of games companies, Marc-André brings a new energy and commitment to the team in Montreal at a time of consolidation of its rapid growth

Chloë Grysole,

Managing Director of the Montreal studio

He’ll play a key role in pushing Framestore’s artistry and innovation in developing brand and IP experiences

Helen Stanley,

Global Managing Director of Integrated Advertising

Projects that the Montreal team have worked on include the virtual reality experience Fantastic Beasts and Where to Find them for Warner Bros, which was awarded a Cannes Lion in 2018. The team has been working across several large projects that launch later in the year.

Framestore is an Oscar-winning creative studio that uses innovative talent and technology to create high-end images for every platform. Framestore partners with clients ranging from Hollywood studios through to advertisers, ad agencies, production companies and video game developers. In addition to being recognised for its globally celebrated visual effects, Framestore has more recently made its name as an innovator in the digital space by focusing on the immersive engagement potential of interactive visual effects.

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